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Re: "Custom" fleets

From: stiltman@t...
Date: Fri, 9 Jun 2000 09:09:53 -0700 (PDT)
Subject: Re: "Custom" fleets

> Myself, I don't think I would consistently apply the house rules
> originally listed, but of course he can.  But I will always take his
> on tactics and fleet composition with a grain of salt because I know
> house rules are very different from my own, and he should always take
> (and most other people's, too) with a grain of salt because they play
> different rules.

Well, I don't know if I'd go _that_ far.  I'm actually planning on
trying out
a bit of Oerjan's tactics once I've got a few of his designs traded for
not to mention that I just might start sticking a few Kra'Vak drives on
ships (torpedo- and beam-armed) to toy around with the idea even without
them.  I don't think that would be unbeatable either, but it would be
a shot, certainly.

FWIW, high-speed maneuvering is not unheard of in our games, and
even decides the things.  One of my last couple of games with my
I was playing a set of carriers mounting the usual Stilt Horde Of
but escorting them was a pair of thrust 6 battlecruisers with strong
and about 8-10 needle beams.  My bro-in-law had an area defense phalanx,
I flanked at Oerjan Velocities with these things before cutting in to
within needle beam range, and took out about three or four of his ships'
ADFCs to help clear the way for the fighters to attack.  The NC's had a
rough time of it, yes... one got destroyed outright by Class 1 beam fire
the other lost half its drives to a threshold roll and barely stayed on
board.	But it's got its place, even in my games. :)

I'm merely saying I wouldn't put thrust 6 on _most_ of my ships... it
has its uses on a few special-purpose ones.
 The Stilt Man
   < We are Microsoft Borg '98.  Lower your expectations and	>
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