RE: "Custom" fleets
From: "Andrew Apter" <apter@p...>
Date: Fri, 9 Jun 2000 00:18:28 -0400
Subject: RE: "Custom" fleets
-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of stiltman@teleport.com
Sent: Thursday, June 08, 2000 7:04 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Re: "Custom" fleets
Pretty difficult to do this, really... with the extra fighter moves it's
not
too hard to stay out of a supergun's reach.
Our house rules don't allow them to affect fighters anyway... we assume
as
a given that a fighter with an inertialess drive can outmaneuver a
battleship
pointing a mega-gun at it for free, so we consider fighters immune to
them
unless they get caught landing or taking off (i.e. they're in a place
just
as unmaneuverable as the firing ship going in a straight line).
<Snip>
You mean with a fixed map and 5000 points. No one thought to take
masses of
cheap nova and wave ships to turn the whole table into a killing field.
> >Incidentally, we play cinematic on a fixed edge... which makes this
tactic
> >pretty unsound right there. I honestly don't understand why anyone
would
> >_want_ to play on a floating-edge table... it's basically _asking_
for
people
> >to bore you to death with keepaway.
> Your star system has edges?
Not a relevant argument. If you play floating edge, you're _still_
asking
for people to bore you to death with keepaway. The game's designed so
that
class 3 beams are the largest cost-effective beam weapon and to be
fun...
floating edges disturb that intent, to no real game-related end (IMHO)
but
to
allow someone to get a fast ship with a class 86 beam so that he can
keep
out
of your reach and sling insults at you from the next galaxy. Sure, it
might
be a bit more realistic (as is vector movement) for those of you that
are
hardcore B5-niks, but it's still boring as all heck.
Most unbalanced games are boring but dieing slowly is more painful. My
idea
of a wild games is 4 or more players. Each player pre-selects ships in
secret. You Roll for sides. Now try to adapt your tactics to enemy and
allied ships.
_____________
Andy a