RE: FB2... hmmmm...
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 5 Jun 2000 07:01:19 -0400
Subject: RE: FB2... hmmmm...
Point 3 is in question.
I read the rules as PBLs only require ONE active FCS during the
Ordinance
Fire Phase, but the FCS may be used later for Pulsars. I.e. using the
same
mechanic as SML/SMRs. PSB: selecting a location in space is alot less
exacting than trying to keep beams on a moving target (or on a specific
location ON that moving target) thousands of km away.
FT2 p.36 "Note tha an operational fire-control system is required in
order
for a Phalon ship to launch a plasma bolt, but the same fire-control may
also be used for anti-ship pulser fire in the main fire phase."
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Allan Goodall [SMTP:agoodall@interlog.com]
> Sent: Saturday, June 03, 2000 6:12 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FB2... hmmmm...
>
> On Sat, 3 Jun 2000 02:35:48 -0700 (PDT), stiltman@teleport.com wrote:
>
> >Phalons' plasma bolts.... anyone besides me see lots of abuse
potential
> in
> >a custom game? Is this thing really intended to only be three points
per
> >mass? With a six inch radius... the thing's essentially a higher-end
> >nova cannon that you can just dilute with screens and PDS.
>
> A couple of points:
>
> 1) Fighters can take out plasma bolts, too.
> 2) They fire every other turn.
> 3) They require a Fire Control per Plasma Bolt to fire. The firecon
can be
> used for pulsers (and, if you were using these things on custom
designs,
> they
> could be used to fire other weapons at other ships, I'd imagine), but
you
> still need a firecon per PBL.
>
[snip]
> Allan Goodall agoodall@interlog.com
> Goodall's Grotto: http://www.interlog.com/~agoodall/
>
> "Surprisingly, when you throw two naked women with sex
> toys into a living room full of drunken men, things
> always go bad." - Kyle Baker, "You Are Here"