Prev: RE: MT missiles Next: RE: MT missiles

FW: MT missiles

From: "Andrew Apter" <andya@s...>
Date: Wed, 10 May 2000 18:07:40 -0400
Subject: FW: MT missiles


One more thing on speed limits as the missle goes faster the more limits
there should be on the arc.
Speed 0 to 4 = 360
speed 5 to 24 = FX
speed 25 to 30 = FH
Speed 31 to Max = FA

-----Original Message-----
From: Andrew Apter [mailto:andya@speechsolutions.com]
Sent: Wednesday, May 10, 2000 5:07 PM
To: 'gzg-l@CSUA.Berkeley.EDU'
Subject: RE: MT missiles

. which is of
course why I was so negative to Andrew Apter's suggestion yesterday.

Vector-moving missiles and similar are of course very *realistic*, but
not a single one of the space combat games or novels I've seen have
ever come up with a playable solution to the problem of high-speed
missile strikes being very boring - that is, except for the the
draconian solution "it is not allowed". Weber's "Flag in Exile"
discusses it briefly, but circumvents it by fooling the enemy to come
and play instead of standing off and resort to the high-speed missile
strikes.

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
- Hen3ry
----------------------------------------
On vector especially I must agree with you.  The only may my proposal
would
work is if the missiles had a max speed limit or range from controlling
ship
limit imposed on them.	A max speed in the *realistic* vs. playable
category
I would need to build justifications for either or both. Of course you
would
have a max speed for entering an atmosphere for bombardment.  A distance
from launcher would work if you are using some remote guidance.  But
still a
speed 40 missile gets a bit strange.

Andy A

Prev: RE: MT missiles Next: RE: MT missiles