Re: Simple Sensors II
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Fri, 28 Apr 2000 18:55:28 -0700
Subject: Re: Simple Sensors II
>Make it a Class 1 with the hull for 0 cost and for free, all merchant
>ships get class 0, this lets you give merchants inferior sensors.
I would rather degrade the basic Class 0 system for merchants.
Why? Because that way, if you want to ignore sensors completely, you
can.
If every ship has a free Class 1, somebody is going to demand his die
roll
every turn. I intentionally made it so you'd HAVE to design special
ships
if you wanted to make use of the die rolling bit. This keeps the rolling
to
a bare minimum.
>The mechanic listed is pretty good, with a few things needing
>clarification. First, we no longer have size classes. I would
>prefer to do this as an absolute mass or maybe a % of mass. The
>second thing is does this need to be rerolled every turn? One of
>the problems with rolling in a tabletop game is your opponent gets
>to see your dice and, especially with size mods, knows what you are
>doing. It would work great as an option for a PBeM game though.
I'd have to agree with you on this one. I was sort of hoping some sort
of
"Official" size classes would emerge, but I don't think it's in the
cards
(and at this point would rather they didn't).
I'll change it to a MASS related effect.
As for the rerolls every turn, see my comments above. Hopefully you'd
only
have one or two EW ships per fleet max.
Schoon