RE: [DS] Specialist Elements
From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 20 Apr 2000 17:57:20 PDT
Subject: RE: [DS] Specialist Elements
>From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: "'gzg-l@CSUA.Berkeley.EDU'" <gzg-l@CSUA.Berkeley.EDU>
>Subject: RE: [DS] Specialist Elements
>Date: Thu, 20 Apr 2000 12:54:19 -0400
>
>My thinking:
>GMS/P is smaller than a GMS/L (which draws 3 chits vs armor and none vs
>infantry), I decided to call it a size-1 weapon. The trade-off vs. IVAR
>would be range vs. damage potential.
>GMS/P is probably not going to take out
>a size 4 or larger tank (there are still Boom chits), but has a good
chance
>against size 1 or 2.
Umm... that's less than a lowly IAVR. I agree with John on this one...
2
chits seems better.
>Trade off with GMS/L anti-armor team is that the team
>can ingage in an infantry fire fight by discarding the GMS/P, cost is
less,
>and increased anti-infantry damage.
>
>SG2 describes them as a support weapon, so my thinking was that they
would
>be a dual purpose weapon (unlike GMS/L IMHO).
Again, I have a problem with using GMS vs infantry... I know that's been
done to death, but I missed most of the arguement since it was SG and I
only
play DS. However, my thinking with the GMS/P especially is that with
such a
small size, you're going to need a dedicated tank-killing round to be
effective, not a DP warhead. Besides, these are designed to be
expensive
but effective IAVR replacements, and as such are specifically there to
give
a rifle element some AT punch. I'd never allow them to fire the GMS/P's
AS
WELL AS their personal weapons, and they'd be foolish to fire them at
infantry INSTEAD OF their weapons, since their weapons do 2 points of
damage, 3 if they'r e PA
>(especially since
>I was limiting the ammo)
Again, I'd give them unlimited ammo, like an IAVR, since they're small
enough for an element to have each man carry 1 or 2, should be plenty
for
most battles.
>I pictured GSM/P as a radio guided missile. The launcher has a plasma
>screen
>for TV signal from missile (as the flight time over the 1.6km max range
is
>too short to switch to another controler). The user would guide the
missile
>after launch. ECM would still have a chance to jam the signal to/from
the
>missile. And PDS would have the ability to try to shoot it down.
I was under the impression that GMS' in the Tuffleyverse were supersmart
F&F
rounds... why should the P be different than the L or H?
Brian B
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com