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RE: [DS] Specialist Elements

From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 20 Apr 2000 17:57:20 PDT
Subject: RE: [DS] Specialist Elements

>From: "Bell, Brian K" <Brian_Bell@dscc.dla.mil>
>Reply-To: gzg-l@CSUA.Berkeley.EDU
>To: "'gzg-l@CSUA.Berkeley.EDU'" <gzg-l@CSUA.Berkeley.EDU>
>Subject: RE: [DS] Specialist Elements
>Date: Thu, 20 Apr 2000 12:54:19 -0400
>
>My thinking:
>GMS/P is smaller than a GMS/L (which draws 3 chits vs armor and none vs
>infantry), I decided to call it a size-1 weapon. The trade-off vs. IVAR
>would be range vs. damage potential.
>GMS/P is probably not going to take out
>a size 4 or larger tank (there are still Boom chits), but has a good
chance
>against size 1 or 2.

Umm... that's less than a lowly IAVR.  I agree with John on this one...
2 
chits seems better.

>Trade off with GMS/L anti-armor team is that the team
>can ingage in an infantry fire fight by discarding the GMS/P, cost is
less,
>and increased anti-infantry damage.
>
>SG2 describes them as a support weapon, so my thinking was that they
would
>be a dual purpose weapon (unlike GMS/L IMHO).

Again, I have a problem with using GMS vs infantry... I know that's been

done to death, but I missed most of the arguement since it was SG and I
only 
play DS.  However, my thinking with the GMS/P especially is that with
such a 
small size, you're going to need a dedicated tank-killing round to be 
effective, not a DP warhead.  Besides, these are designed to be
expensive 
but effective IAVR replacements, and as such are specifically there to
give 
a rifle element some AT punch. I'd never allow them to fire the GMS/P's
AS 
WELL AS their personal weapons, and they'd be foolish to fire them at 
infantry INSTEAD OF their weapons, since their weapons do 2 points of 
damage, 3 if they'r e PA

>(especially since
>I was limiting the ammo)

Again, I'd give them unlimited ammo, like an IAVR, since they're small 
enough for an element to have each man carry 1 or 2, should be plenty
for 
most battles.

>I pictured GSM/P as a radio guided missile. The launcher has a plasma 
>screen
>for TV signal from missile (as the flight time over the 1.6km max range
is
>too short to switch to another controler). The user would guide the
missile
>after launch. ECM would still have a chance to jam the signal to/from
the
>missile. And PDS would have the ability to try to shoot it down.

I was under the impression that GMS' in the Tuffleyverse were supersmart
F&F 
rounds... why should the P be different than the L or H?

Brian B
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