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Re: [DS] Specialist Elements

From: Michael Sarno <msarno@p...>
Date: Thu, 20 Apr 2000 09:05:57 -0400
Subject: Re: [DS] Specialist Elements

Andrew Martin wrote:

> One thing that might be better is an Infantry walker with a GMS/H (or
a
> turreted GMS/L - if you're using the rules on my site). The free
> self-protection APSW can be handy. Plus, the Infantry walker (size
one) only
> takes up 8 capacity points to transport.

    That's not a bad idea, but I don't think it fits my background.  It
also
brings to light something I hadn't considered before.  You can get an
infantry
walker with GMS/L and the free APSW for the following point value:

    VSP= 5
    +20% for Armor 1= 1
    = 6, which is the BVP

    +60% BVP for FGP= 3.6 rounded to 4
    +100% BVP for Combat Walker mobility= 6

    =16 for the "hull"

    + GMS/L w/BASIC guidance= 20

    =36 total

    You now have something roughly equivalent to the combined weapons PA
element.  The movement rate and restrictions are identical.  Of course,
the
infantry walker is going to be attacked and have its defense resolved
differently: it's going to be harder to hit, but most hits are going to
destroy
it.  The 70 points for the the combined weapons PA team looks fair
enough in
this light.

-Mike

--
Michael Sarno

To see a World in a grain of sand,
And a Heaven in a wild flower,
Hold Infinity in the palm of your hand,
And Eternity in an hour.
 -William Blake

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