Re: Two AARs--John Atkinson vs Laserlight
From: "John M. Atkinson" <john.m.atkinson@e...>
Date: Wed, 19 Apr 2000 18:40:17 -0400
Subject: Re: Two AARs--John Atkinson vs Laserlight
Oerjan Ohlson wrote:
> NRE designs are heavily based on the FB1 NAC. In the NRE-KV battle the
> NRE CHs were Vandenburg-Ts (design-wise at least, don't know what
> models he used), the CME was most likely a Furious and the FHs were
CME was my escort varient: 11 PDSs.
> Tacomas. Of course John has renamed them, but these designs are
> identical... The other designs differ more; eg the NRE Thessalonika
> CLs are Hurons with 1 extra hull and 2 armour boxes, and the DDs are
> variants of the FSE San Miguel rather than the NAC Ticonderoga. (A bit
> surprising, given John's opinions about French <g>)
I like the designs. I hate the French _people_. It's like AK-47s.
Great guns, subhuman users.
> Sounds like a good idea, yes :-/ The Furious-class isn't exactly the
> best
> ship to have as your main anti-missile support, and renaming it to
> "Constantine Isoapostolis" doesn't change this.
Removing the beam 3 and the PT and throwing on an extra 8 PDSs does
improve it, although the refit will add a second ADFC.
> >Next turn we closed and the KV strikers shot
> >out ahead. Striker MKPs destroyed a frigate and a destroyer,
> >K5 fire damaged a NRE CH.
>
> Did you roll extremely poorly for the other ships this turn and
> extremely well the next, or was there some damage from the bigger
ships
> to the other DD and FH in the NRE force? If they bought it on the next
Some light damage.
> >Concentrated beam fire polished off one Vo'Bok.
>
> No Pulse Torp fire, or just Kochte-cursed die rolls?
Slightly cursed.
> >John suggests the quick and easy modification would be to delete
> >the provision for KV weapons doing double damage.
>
> In that case, John would probably suggest that all P-torp damage rolls
> be reduced by 2 points if he ever ran into Nik Linnell's Free Orange
> Republic fleet. They're more dangerous to an "official FB1"-style
fleet
> than any screen-less Kra'Vak force can be... it did take the Tasmanian
> gang a while to figure out how to beat the FOR, but they managed in
the
> end <g>
Nonsense. I can handle them. I can mount the silly things too, they
are 50% stopped by armor, and they don't regularly do 10 points of
damage off a single weapon. I've taken down a good deal of PT-heavy
fleets.
> Well, first of all try to stay outside 6mu range to avoid the
> scatterguns
> and give the K guns at least some chance to miss. OK, each individual
> scattergun isn't very scary unless you're a fighter or missile, but
> being
> hit by 14 of them at once tends to hurt even starships :-/
Gee, that's easy with a higher thrust for the KV AND an objective to
defend.
> Third, it was just as important for John to keep your ships in his (F)
> arcs as it was for you to keep his in yours - about 1/3 of his weapon
> mass were (F)-arc only weapons, and all the rest covered the (F) arc
as
Eh? You're still assuming I am running a book Furious.
> noted above) he either had the KV ships in his broadside arcs, or lost
> over half of his remaining weapons before they got to fire, or - again
> - atrociously bad luck with his dice.
They did indeed loose a LOT of weapons to systems checks before they got
to fire.
John M. Atkinson