RE: [DS] Specialist Elements
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Wed, 19 Apr 2000 12:40:27 -0400
Subject: RE: [DS] Specialist Elements
Interesting...
As a house rule, do what you want as long as players agree before the
game.
Some thoughts
A PA suit can carry/be equiped with a Heavy weapon (GMS/L or APSW).
However,
space/weight limitations would limit the ammo (you are already stuffing
a
lot into a PA suit). So, either you have less ammo and risk running out
of
ammo, or you have the other memebers of the squad carry some ammo,
reducing
the amount of weapons that they can carry.
GMS/L is a large weapon. It would probably take the entire squad (larger
squad of line infantry or smaller squad of PA) to carry the weapon and
the
ammo, unless it is a one-shot. Even if it is a one-shot, the PA that is
carrying it would be encumbered by doing so (it takes 2/5ths of the
alloted
space of a size-1 vehicle to hold a GSM/L).
For simplicity sake, I would suggest making a specialist squad
specialize in
a specific weapon.
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Michael Sarno [SMTP:msarno@ptdprolog.net]
> Sent: Wednesday, April 19, 2000 9:47 AM
> To: Ground Zero Games Mailing List
> Subject: [DS] Specialist Elements
>
> Is it possible to create an infantry "weapons element" that has
both
> GMS and APSW capability? I can understand a possible problem with
> having both weapons in a militia or line element, but I see no problem
> with having a powered infantry element where one figure has a GMS/L
and
> another has an APSW. I'm figuring the point cost would be the basic
> element cost, plus the GMS/L cost, plus the APSW cost. So for a
powered
> infantry element with GMS/L(Basic) and an APSW it would be
40+20+10=70.
> Does this seem right?
>
> -Mike
>
>
> --
> Michael Sarno
>
> To see a World in a grain of sand,
> And a Heaven in a wild flower,
> Hold Infinity in the palm of your hand,
> And Eternity in an hour.
> -William Blake
>