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Re: SG2: Help, Questions on game play

From: adrian.johnson@s...
Date: Wed, 12 Apr 2000 06:27:13 -0400
Subject: Re: SG2: Help, Questions on game play

>I played a Stargrunt II game tonight and I had a question come up. 
Unit A 
>moves onto the top of a hill and ends if movement in the open.  A squad
on 
>the other team fires (Unit B)and with effective fire manages to wound a

>figure (now the unit in the open has a Untreated Wounded and a
Supression 
>marker).  On Units A turn, before they can move or do anything, they
have to 
>get the supression marker off.  Can they fall back into cover without 
>reorganizing or must they "treat" the wounded man right away?

You have to take a confidence test when you take the casualties, but I
don't think you have to count the "untreated wounded" penalty on that
test
('cause they just got wounded - any further tests with untreated wounded
would incur the penalty).  Once the squad is unsupressed, they can pick
up
the wounded man and carry him.	The squad counts as being "encumbered"
and
moves slower.  A normal unit with 6" movement (or d6 combat move) would
be
reduced to 4" (or d4) while they're carrying him.  Once you get to
cover,
you can reorg and check him out.  There is no requirement to treat him
before you move.  Check out the rulebook, page 24 "moving casualties"

>
>Second question:   Unit A close assaults unit B.  Unit A passes their
check 
>and for the moment we will say that unit B. doesn't.  Unit B goes down
a CL 
>and retreats 6".  The attacker (Unit A) occupies the location.  What
can 
>unit A do at that point.  Can they fire, close assault again.

Page 41 top right.  If the defender withdraws, the attacker occupies the
position and ends his activation.  You can do more with that unit on its
next activation.  However, there are optional rules for Overruns and
Follow-Through Attacks on page 43 (bottom right).  Check these out - if
you
use them, they allow you to keep going after passing a Reaction test
with a
penalty in this circumstance...  This way, you can charge after the
retreating unit.  If you catch them, the close assault happens after
all.
You can't stop and shoot at them, however, whichever rules you use.

Adrian


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