EW
From: Mikko Kurki-Suonio <maxxon@s...>
Date: Mon, 10 Apr 2000 11:51:00 +0300 (EEST)
Subject: EW
Hi,
Thought I was gone for good? Wrong...
My take on the EW issue:
FT is a simple, fun game. IMHO, it was designed to be, and I like it
that
way. Therefore
* Anything that adds dice rolls to the game IS A BAD THING(tm) *
So, I'll renew the simple EW suggestion I made a few years back:
Just fiddle with the effective range to target.
To elaborate, compare the sensor/ECM ratings. For each level of
difference, adjust effective range up or down by X MU. Sometimes it
helps,
sometimes it doesn't -- them's the breaks...
Points to tweak:
- Actual X value. 4 MU might be a good starting point.
- Whether you allow shortening actual range and/or exceeding
normal range limits. You *could* say that these are physical
limitations (i.e. superior sensors can nullify ECM, but not
actually bring the target closer).
- Whether it affects ordnance/fighter hit ranges
Now, I basically like the information warfare idea, but when we tried it
in practice, it *slows*down*the*game*horribly*. Either the sheets are
out
in the open at all times, or hidden at all times, but no fiddling,
please.
If you want to model a *huge* info warfare gap, you could simple let the
superior ships watch where everyone else is going and THEN write/execute
their move orders.
--
maxxon@swob.dna.fi (Mikko Kurki-Suonio) | A pig who doesn't
fly
GSM +358 50 5596411 Tel +358 9 809268 | is just an ordinary
pig
Länsimetsä 3B1 02300 ESPOO FINLAND Hate me? Try | - Porco
Rosso
http://www.swob.dna.fi/~maxxon/ hateme.html |