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Re:Sensor rules

From: dadams@p...
Date: Mon, 10 Apr 2000 08:05:12 +1000
Subject: Re:Sensor rules


>>>
I like your ideas, here are my thoughts on what you're putting together.
 I
understand your concept of X points available to the sensor pool, where
X is
based on the class of system.  What I think you need is a fixed value EW
or
Sensor system.	Might as well class everything as Basic, Enhanced, and
Superior.
That keeps it in line with current FT doctrine.
<<<

Basic , Enhanced and Superior will most like map to GTL 8 , 10, and 12.
You are
right though, some thought is needed there.

>>>
Does this sensor pool relate to Fire Controls, and if so how?  I'm
thinking of
Fire Controls as the number of separte targets you can engage, or devote
to
dedicated weapons.  Most of your examples seemed to deal with detection.
 How do
you use these points in relation to Fire Controls?
<<<

Once a lock is established, the target is eligable to be fired at.
Better locks
give range modifiers.

>>>
Must you attempt to detect your target every turn, or may you pay X
points to
maintain your lock?
<<<

Attempt every turn, with modifiers for being previously detected.

>>>
While I understand your intial design is for a FT / Traveller crossover
I would
recomend first defining the FT modifiers then work on the Traveller
ones.  Good
luck - Aron
<<<

Thanks.
Darryl

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