RE: DS II: Rambling as usual, this time about infantry and walkers and stuff
From: Michael Brown <mwbrown@v...>
Date: Fri, 7 Apr 2000 22:24:23 -0700
Subject: RE: DS II: Rambling as usual, this time about infantry and walkers and stuff
I always read it that infantry walkers were size 1 and transport walkers
could
be up to size 7. I used BT tons/20 to get size.
Michael Brown
-----Original Message-----
From: Brian Bilderback
Sent: Friday, April 07, 2000 6:02 PM
To: gzg-l@CSUA.Berkeley.EDU
Subject: DS II: Rambling as usual, this time about infantry and
walkers and
stuff
A few thoughts:
Same complaint someone else had, I fell prey to today despite my
caution. I
bought myself some Battletech IS Powered Armor troops to use in DS II.
Good
Lord! The things are almost as big as the stuff I'm using as Infantry
Walkers. They tower over most of my low slung MBT's. They're just way
out
of scale. Do most people go ahead and use them, despite this? I admit,
the
vehicle figures I use are on the small side compared to some lines. But
still... yeesh!
Why are walkers relegated to size 1 or 4-7? Why no size 2 or 3 walkers?
If
smaller walkers are possible, and so are bigger ones, why not the
middle-sized ones? I'm all for allowing class 2 Infantry Walkers, and
class
3 Combat Walkers.
Has anyone done any conversions from Heavy Gear into SG or DS? I've
never
played the game, but it looks cool. Just from the perusals I've done,
I'd
suggest you make the gears either class 1 or 2 Infantry Walkers. As for
those funky wheels on them, cost gears a little higher than regular
walkers,
and allow them to use roads as Easy terrain like any other vehicle.
Any of the people out there ever deal with jump jets when doing
Battletech
to DS conversions? The idea I came up with was: Make jump jets 1 item -
they
take up 1 space per class of vehicle (ie a class 1 walker's jets would
take
up 1 space, etc.) and they way they affect movement is such: They render
Mountains and Woods as Normal instead of poor, and urban as poor instead
of
difficult (They have no effect on swamp terrain, using them where you
can
get stuck when you land seems like a BAD idea). Second, they allow
walkers
equipped with them to make pop-up attacks like VTOL's, provided the
cover is
urban or wooded terrain or minor hills, NOT mountains.
Brian Bilderback
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