re: KV Vehicles
From: "Brian Bilderback" <bbilderback@h...>
Date: Fri, 07 Apr 2000 08:45:20 PDT
Subject: re: KV Vehicles
I can see a couple of problems with this:
1: While the idea of increasing each weapon class' damage by 1 will give
the
KV a nastier damage curve than the humans, it's still fairly balanced.
But
cutting weapon mass in half would really tilt the scales. A class 4
weapon
taking up 6 spaces? Yikes! Furthermore, I like the idea of KV weapons
doing
1-6 damage, it gives them a slightly more exotic flavor, and seems to
actually reflect the idea that they have this superior MDC technology
more
than just giving them the same damage for half the mass does.
2: halving masses is going to end you up with fractional sizes. Seems to
add
just one extra consideration in design that really isn't necessary.
Brian B
----Original Message Follows----
From: "David Reeves" <davidar@nortelnetworks.com>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: Full Thrust <gzg-l@CSUA.Berkeley.EDU>
Subject: re: KV Vehicles
Date: 07 Apr 2000 08:33:32 -0500
another idea to consider is "miniaturization". i seem to remember a
house
rule for FT
someone came up with -- 1/2 mass for 2x cost. would this kind of idea
fit
KV philosophy in
DS2? that would mean they could pack more powerful weapons in a smaller
space, lower
signature, but cost more. just an idea that i need to think about
more....
dave
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