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RE: EW/Sensors (simple rules)

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Fri, 7 Apr 2000 08:15:20 -0400
Subject: RE: EW/Sensors (simple rules)

Very simple (and untested) Electronic Warfare (EW) rules.

Assumption 1) Desired for EW to have an effect on
	      combat
Assumption 2) Want to be quick and easy
Assumption 3) Want to stay with d6 (as the rest of FT)
Assumption 4) Want to keep within the GZG staging system
	      for EW (Basic, Enhanced, Superior)
Assumption 5) All warships are considered to have a 
	      minimum of Basic EW

EW Capability:		# Dice Rolled:
Basic			      1
Enhanced		      2
Superior		      3

Procedure:
Determine EW level for the attacker:
Before firing, the attacking ship will announce its target and the
number of
Fire Controls (FCS) that will be committed to the target. 1 FCS is
Basic, 2
FSC is Enhanced, 3 FCS provides Superior EW. Enhanced Sensors will add
one
level to the EW level (Basic to Enhanced, Enhanced to Superior) and
Superior
will add 2 levels to this (Basic to Superior) for EVERY attack by the
ship.
The maximum level is Superior.
Determine the EW level for the target: 
The target ship starts with a Basic EW. ECM adds 1 level to the EW
rating
(Basic to Enhanced). Area ECM adds 1 level to the EW rating of all ships
within 12", including itself. Thus if a ship has ECM and is in an Area
ECM
field, it uses Superior EW. Maximum EW level is Superior.
Effect:
Both ships roll a number of dice per the EW level. 
If any of the attacker's dice are higher than the highest of the
target's
dice, the attacker has locked on to the target. Perform combat as
normal.
If 2 or more of the attacker's dice are higher than the highest of the
target's dice add +1 to all to hit rolls this turn from that ship to
that
target.
If the highest of the target's die is higher than the highest of the
attacker's die, the attacker may not fire at that ship. 
The attacking ship may NOT retarget his weapons if he fails to achieve
target lock-on. FCS used to add EW levels to an attack may not be used
to
target another ship or for any other purpose this turn.   

-----
Brian Bell
bkb@beol.net	 
-----

> -----Original Message-----
> From: Thomas.Barclay [SMTP:Thomas.Barclay@sofkin.ca]
> Sent: Thursday, April 06, 2000 3:25 PM
> To:	GZG List (E-mail)
> Subject:	EW/Sensors
> 
> What we don't want to see in FB3:
> 1) Something so complex I need a calculator to figure each detection
> (systems with dice and set numbers and not too many of them are
better)
> 2) Something not so simple (at least in an optional EW ruleset) that
> detection is automatic or failure is automatic and where the fun parts
of
> EW
> are ignored
> 
> Note, 1 and 2 don't go well together. Thus the challenge. 
> 
> -----------------------------------------------------
> alea iacta et pessimo   |  Thomas Barclay
> resulto factura est	  |  Software Specialist 
> ------------------------|  Defence Systems
> ave, Caesar!		  |  xwave solutions
> te morituiri salutimas  |  www.xwavesolutions.com
>			  |  v: (613) 831 2018 x 3008
> -----------------------------------------------------


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