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Re: Vehicle Design Philosophy

From: "Brian Bilderback" <bbilderback@h...>
Date: Thu, 06 Apr 2000 22:14:57 PDT
Subject: Re: Vehicle Design Philosophy

There's also a game out called Rebellion, I've never played it, but it
also 
looks to incorporate organic looking armor units.

----Original Message Follows----
From: "Tom.McCarthy" <Tom.McCarthy@sofkin.ca>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: "'gzg-l@CSUA.Berkeley.EDU'" <gzg-l@CSUA.Berkeley.EDU>
Subject: Re: Vehicle Design Philosophy
Date: Thu, 6 Apr 2000 09:02:23 -0400

I would expect that the Armorcast and Epicast Tyranid bio-constructs
from
GW's WH40K would make good Sa'vasku bioconstructs in the interim (and
neatly
available in 6mm and something close to 25mm).

I would also think the Kryomek vehicles (from the game of the same name)
might make passable small Phalon vehicles.  They're clearly organic
technology, but shaped like human constructs and implying a crew (while
the
Tyranids don't look like they'd hold crew).

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Prev: Re: What are Narn Bats? Next: Re: Vehicle Design Philosophy