Re: DS2: Vehicle Design Philosphy
From: Michael Llaneza <imperialdispatches@y...>
Date: Wed, 5 Apr 2000 16:40:25 -0700 (PDT)
Subject: Re: DS2: Vehicle Design Philosphy
--- Brian Bilderback <bbilderback@hotmail.com> wrote:
> I've come up with a few design philosophies of my OWN, but I don't
know
> how/where they'd fit into the official timeline..
>
> Here's one I suggest someone apply, perhaps to a colony or lesser
power:
>
> I call it the "Universal Chassis" Philosophy. The idea is to base all
or
> almost all of a force's vehicles on the same chassis. This means the
class,
> engine type, and mobility type would all be the same, with variations
on the
> weapons/equipment on each according to it's mission.
>
> While this might be a little limiting for a major power, it's ideal
for a
> smaller state or colony on a limited budget (the idea is used by the
> Spartans in Pournelle's Prince Of Mercenaries series. There are also
several
> real life examples of vehicles taking on this kind of life - like the
> British Scorpion). Uniformity of the chassis makes it easy to
accelerate
> production, as well as simplifying logistics and repair. you simply
pump out
> a bunch of chassis, then equip them with the appropriate shell for the
> necessary variant. These will, depending on the user, tend to be
wheeled or
> tracked vehicles, in the class 2-3 range, though you'll occasionally
see a
> class 1 or 4 vehicle on this theme, perhaps even in a GEV, but I doubt
you'd
> see anyone who can afford Grav technology or class 5-7 vehicles
needing to
> resort to this strategy, except perhaps for second line/reserves
units.
Unless that high-tech government has thousands of worlds to defend with
grav
vehicles. The Traveller Imperium does this with its APC chassis. They've
got a
few AFvs, some minor vehicles (air rafts) and a plethora of APC
variants: APC,
Fire Support, Recon, Artillery (various types), command, logistics,
hospital,
whatever. I don't think this concept would work too well for AFVs, but
the
large amount of space in an APC hull gives the designers a lot of room
to play
with for variants.
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