[DS2, SG2] Power Armor
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Tue, 28 Mar 2000 13:46:42 -0500
Subject: [DS2, SG2] Power Armor
A quick look at the fluff in the back of SG2 shows Power Armor (PA)
having
an endurance of 12-48 hours (based on quality). Only the ESU PA mentions
that duration can be extended by the use of external power packs. This
brought up some questions:
1) What is the power source for PA? Fusion, Power Cell, Battery, Other.
2) What is the recharge/refuel time and procedure? Recharge from APC?
Portable fusion generator? New Deutronium <sp> Cell?
I already see possibilities for an FMASk (Skirmish) game. NSL PA crew
return
to the APC after a long push into FSE territory. They plug in their
suits,
disarmor, and sack-out. Then the FSE ambush (artillery in conjunction
with
sniper team that has TAG). Artillery takes out the APC leaving the PA
Team
sans-armor with only small arms (pistols) and 1-2 PA (someone had to
stand
watch). The game now consists of find the snipers/avoid the searchers.
Sniper Team should be about 1/2 the size of the former-PA team. The
Sniper
Team should be armed with silenced weapons, night vision and use hidden
movement (if possible). The former-PA should have some penalty applied
for
night fighting, as they depended on the PA for night vision. A time
limit
should be set as the FSE are beginning a counter-thrust to retake the
previous NSL gains.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Stuart Ford [SMTP:smford@execpc.com]
> Sent: Tuesday, March 28, 2000 11:38 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Looks like DARPA plays SG2
>
> Take a look at this page..
>
> http://www.darpa.mil/baa/baa00-34.htm
>
> DARPA is trying to develop power armor.
>
>
>
> Stuart