Prev: [SG] Withdrawl from close combat Next: Re: Combat films- more for the list

Re: [FT] KV, Vector and Tweaks

From: kwasTAKETHISOUT@o... (Kr'rt)
Date: Sun, 19 Mar 2000 23:59:32 GMT
Subject: Re: [FT] KV, Vector and Tweaks

Greets,

I would rather see the vector spin cost upped to 2pts rather than than
having the rules enforce a timing issue on the players.  Why NOT
thrust and then spin?  There is no real logical reason to enforce
spinning only at the beginning.

On the gripping hand, upping the cost to two can be explained as 1pt
to start the rotation and the other point to stop it at a given
heading...

-=Kr'rt

Quoth "Laserlight" <laserlight@quixnet.net>...
>I am therefore going to enter a suggestion that rotating in
>Vector be limited to the beginning of the move.

Prev: [SG] Withdrawl from close combat Next: Re: Combat films- more for the list