GMS vs Infantry
From: "Thomas.Barclay" <Thomas.Barclay@s...>
Date: Wed, 1 Mar 2000 15:05:47 -0500
Subject: GMS vs Infantry
Senior MacCarthy said this:
I can't fault Thomas's interpretation of the rules, but I must say that
w=
hen
GMS fires at infantry (particularly those with low to medium armour)
casualties rack up.
** Thanks :)
For example, if you need to move across an open field in SG2, you're
usua=
lly
safe if you are outside 50 inches. Only elites can target you, and you
g=
et
a good defensive die. But if a regular with a GMS fires at you, it's
not
unusual for him to roll 8, 9, 10, or even 11 for his attack dice and you
=
to
roll D6 in defence (generously provided by Thomas), and so take 1 or 2
impacts (D8 vs D6, perhaps) and suppression. =20
** The supression wouldn't concern me as much as the impacts. Hmmm. The
warhead is a point fire thing. How about 1 die hits, suppression, 2 dice
hit, 1 impact?
I know it's uncommon and most people will hold their GMS rather than
fire=
at infantry, but given the effectiveness I'd rather play that infantry
in
regular armour (and inert terrain pieces) have too low a signature to be
picked up by GMS.
** Well, if we want to go that way, I'd agree for infantry units, but
not
terrain. You need to be able to engage bunkers and such.
Thomas Barclay
Software UberMensch
xwave solutions
(613) 831-2018 x 3008