Re: SG II: Vehicles with multiple weapons
From: adrian.johnson@s...
Date: Tue, 29 Feb 2000 00:43:05 -0500
Subject: Re: SG II: Vehicles with multiple weapons
>I understand that a weapon with multiple weapons
You mean a vehicle with multiple weapons, right? :)
can
>fire them all at one target in one action. Does each
>weapon get a separate fire control? In other words,
>does each weapon roll separate fire con and quality
>dice, or does the vehicle get one roll like a squad
>with multiple weapons?
Firing heavy weapons costs one action per weapon fired. So, for
example,
if you had a tank with a main gun, coaxial mg, commander's mg on a
pintel
mount, and a GMS/L system in a separate turret-top mount, you could only
fire ONE of these weapons for any one fire action.
Check out page 16 of the rulebook, in the section labelled "Available
Actions".
The only time you can fire two weapons from a vehicle with the same
action
is if you had multiple weapons of the same type in the same mount
(multiple
barrels, as it were). For example, a quad-mg AA turret, would fire all
four weapons at the same time. But in the example I gave, you couldn't
fire the main gun, the coaxial mg and the GMS system all together in one
action.
If you do have multiple barreled weapons (the quad AA turret), then use
one
FC die for each barrel, and the quality die of the firer.
I think we argued this one out on the list a while ago, 'cause some
people
thought that it doesn't make sense to roll more than one FC for a single
fire action - the multiple weapons are all targeted on the same spot in
space, and therefore if one hit, they should all hit. It doesn't make
sense for a twin HEL mount to have one beam hit the target while the
other
missed, when the designers would probably try hard to get the beams to
impact the same spot to maximize armour penetration... That argument
then
followed with the idea that you should roll a single FC die, but damage
from each barrel separately. Or in the case of the HEL, that the
overall
damage should be doubled for the shot. And so on... I can't remember
what
the consensus was at the end of the discussion, as a number of people
thought that it was perfectly plausible for two barrels to NOT target
the
exact same spot, and the two FC rolls would account for the slight
variability in the system.
>
>Second question: If a vehicle has a SAW mounted as a
>weapon, is its impact rolled as a d8 like other
>vehicle mounted weapons or does it get its own impact roll?
Vehicle mounted heavy weapons firing on dispersed targets (ie infantry)
use
d8 impact. A SAW is not a heavy weapon, so it uses it's normal impact
value. So if you fire at an infantry squad with a Gauss SAW (mounted
coaxial), it would do d12 impact, but if you fired the Size 4 DFFG main
gun
at the same squad, it would only do d8 impact (but would do d12 x 8
impact
vs another vehicle...). Seems a bit odd doesn't it? We've argued about
this one lots too. And the problem that comes up when you have a SAW
that
is coaxially mounted firing with a basic FC system versus the pintel
mounted SAW on the turret top. The pintel mounted weapon uses the
Firepower of the weapon and the Quality of the firer. So if the firer
were
of Regular quality, the weapon would fire with (usually) a d10
firepower,
and the d8 quality. The same weapon mounted in the turret on the Basic
FC
vehicle would fire with a d6 and a d8. Tom B and others have argued
that
it doesn't make sense for the pintel mounted SAW (or, in fact, the
infantry
carried SAW which would have the same stats) to be more effective than
the
coax SAW, when the coax would be in a MUCH steadier mount... This
discussion was recent - couple weeks ago I think.
If you have other vehicle mounted weapons that are not "Heavy" weapons,
like an automatic grenade launcher for example, they use the regular
weapon
impact stats, and aren't limited to d8's. Only the Heavy weapons are.
Adrian