Re: [SG] at 15mm (The Joys of Sixmm) [CLEAN STAMP]
From: Indy <kochte@s...>
Date: Mon, 28 Feb 2000 14:11:42 -0500
Subject: Re: [SG] at 15mm (The Joys of Sixmm) [CLEAN STAMP]
sportyspam@harm.dhs.org wrote:
>
> Well, I have to admit I have a pretty limited SG2 experience, maybe
20
> or so games, but from the games I've had...
> 3 small squads/side [or less] pretty much breaks down into who gets
> lucky/unlucky with the clear suppression rolls.
> 6 squads 4-10 members and a couple vehicles/side seem to be too
> dependant on dice rolls still. A couple lucky penetrations on the
armor
> and maybe a squad advantage means the other side unlikly to be able to
> recover. Spending a couple hours to have a game basically decided by
a
> couple 1's being rolled, and at non-critical times to boot, isn't
> really cheering.
> We've had a lot of success with 8+ squads + armor/side. I want to
play
> an 18 squads [100 infantry] + armor /side game to see how it goes.
THere was that and more at GZG-ECC III this year. ;-)
After-con reports will follow, after I get unburied from the
due-in-two-days
projects I gotta get done by tomorrow. :-/
Mk