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Re: SG2 newbie Q

From: adrian.johnson@s...
Date: Sat, 19 Feb 2000 22:17:24 -0500
Subject: Re: SG2 newbie Q

>Allan Goodall wrote:
>
>> I know that a command unit can only activate
>> a squad once when it transfers actions.
>
>    I can't find this in the book.  Can you cite the rule?  Thanks.
>

Several people have commented on this, suggesting that the rules
strongly
imply that any given squad may be reactivated by it's command element
only
once.  I play this way also - it seemed quite natural a conclusion to
draw
from the way the rules work.

But nowhere does it actually say that a squad can't be reactivated more
than once in a turn. The statement:

"One of the key uses of actually having command elements... present on
the
table is that in certain circumstances they can 'transfer' one or both
of
their
actions... down their chain of command to a subordinate unit or
units..."

from page 16, certainly suggests that a command unit can transfer both
of
its actions to a subordinate UNIT.  I don't play this way because I like
the "one reactivation" limitation.  But that's just personal preference.

Perhaps we could interpret the rules to mean that a squad can be
reactivated only once by it's command squad during it's command squad's
normal activation, but what if the command squad gets reactivated?

You don't see company level games happening too often in SG, but in the
situation where you have two levels of command, a company commander can
reactivate subordinate platoon commanders.  They can then reactivate
units
under their command.  As this is a NEW activation, I don't think there
should be any limitation on which of their squads they can reactivate. 
Why
would there be?

So, the way I would play it is that a squad CAN be reactivated more than
once in a given game turn, but only in the situation where there is a
"company" level command element reactivating the platoon level
commanders.
When there is only a platoon level command on the table, a squad can
only
be reactivated once per turn.

Adrian

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