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Re: [DS2] AFV vs AFV in Cities

From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 15 Feb 2000 16:20:45 PST
Subject: Re: [DS2] AFV vs AFV in Cities

Damn decent of you. I was not... myself last night. I'm glad THIS tidbit
was 
a little less verbose than my treatise on Enfilade Fire. Yeesh. Gotta
learn 
not to drink & post.

----Original Message Follows----
From: "Andrew Martin" <Al.Bri@xtra.co.nz>
Reply-To: gzg-l@CSUA.Berkeley.EDU
To: <gzg-l@CSUA.Berkeley.EDU>
Subject: [DS2] AFV vs AFV in Cities
Date: Tue, 15 Feb 2000 21:35:22 +1300

Brian wrote (on ICQ):
 > Here's what I've come up with so far for AFV vs. AFV in cities, it
makes
it harder to hit, but more deadly if you do: Treat range as long for
targeting, short for damage. due to interference, decrease the effective
signature of all vehicles inside an urban zone by 1. If this renders a
vehicle with an E.S. of 0, leave them at 1 and lower the firer's Fire
Control quality by 1.

 > I'm also working on surprise rules, even with the AI's, in a city
it's
possible to come around a corner and stumble into one another. Therefore
I
want the surprise rules to allow for BOTH sides to be equally surprised.

I've recorded this in case he forgot. It seems an interesting method.

Andrew Martin
Ramblin' 'ritin'...
ICQ: 26227169
http://members.xoom.com/AndrewMartin/
-><-

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