RE: Bailey's Lament, verse 2
From: "Andrew Apter" <apter@p...>
Date: Sat, 12 Feb 2000 00:57:53 -0500
Subject: RE: Bailey's Lament, verse 2
Glen
Your partner did FTL two hull boxes shy of his first threshold leaving
you
to face an undamaged ship.
I must admit I was running a slight dairy product with a fast beam four
armed ship.
Matt and Steve had speed 2 mobile forts and your side was torpedoes R
Us.
But I can't have you blowing up my son.
<grin>
Andy(Matt's father)
-----Original Message-----
From: owner-gzg-l@CSUA.Berkeley.EDU
[mailto:owner-gzg-l@CSUA.Berkeley.EDU]On Behalf Of GBailey@aol.com
Sent: Saturday, February 12, 2000 12:02 AM
To: gzg-l@CSUA.Berkeley.EDU
Subject: Bailey's Lament, verse 2
please, no violins...
I'll spare the details of two previous battles that my side lost
tonight.
During the third battle, 2300 points each side, I brought in a 240 mass
ship and 12 torpedo boats. Things were going good as the enemy
heavies concentrated on the boats so we chewed up an enemy heavy.
It looks like we're winning. Then Steve, with initiative, rolls 18 beam
dice
against my double screened ship, previously damaged, and comes up
with 6 6s and a couple 5s. After rerolls I'm thresholded on the third
line.
So 4-6 will damage systems. Matt, the kid of our group, is allowed to
do the threshold checks (it was his ship we wrecked and sent drifting
away). He takes out the 3 C2s I have, knocks out 2 of the remaining
5 pulse torps (6 total on the ship), and for the coup d'grace, knocks
out
all 3 FCs. So now I'm drifting off, life support hit, main drive hit
once,
and no FCs. We end up losing the battle, although our other heavy
destroyed Steve's ship before FTLing. My ship was destroyed as it
tried to leave (just fixed the FTL drive).
*very big sigh*
How about a space ship combat game without dice? Cards are
popular these days. :)
Glen