Re: [SG] HELS/DFFG's and Fire & DS2 Smoke
From: Michael T Miserendino <MTMiserendino@l...>
Date: Fri, 11 Feb 2000 8:49:00 -0500
Subject: Re: [SG] HELS/DFFG's and Fire & DS2 Smoke
I checked last night for DS2 smoke rules.
* Smoke by artillery smoke missions, vehicle fires, and terrain fires
does
obscure firing completely.
* Smoke from vehicle smoke dischargers obscures firing from HELs and
missile
systems, but makes all other weapon systems increase one range band.
This
lasts until the end of the vehicles next activation.
Question for Mike Elliot and Jon Tuffley: The rules state you put the
smoke
from a vehicle discharger directly in front of the vehicle. Does this
mean
it only affects incoming fire against the vehicle's front side? I was
thinking they could drop a smoke screen close enough to the vehicle to
obscure the whole vehicle.
* Any scenery or buildings hit by DFFG, HELs, and arty will produce
smoke
and lasts through the game unless extinguished by an engineering team.
Mike
Michael Miserendino
Senior Software Engineer
Lincoln Re
mtmiserendino@lnc.com
>>> owner-gzg-l@CSUA.Berkeley.EDU at internet 02/11/00 08:26AM >>>
A quick look in SG 2 failed to find the effect of firing Heavy (vehicle
size) HELs and DFFG's to start fires.
What got me thinking was the RFAC vs. Infantry thread. While I agree
that
HEL's and DFFG's may be unlikely to directly hit infantry diving for
cover
or behind cover, it seems that if the cover is flammable, these weapons
would likely set the cover on fire. This in turn would have an effect on
infantry within or close to the fire.
Part of the debate would have to deal with how HEL's and DFFG's are
immagined.
If they are sinble pulse weapons that do most of thier damage by
superheating and internal structure causing an explosion, it could be
argued
that the explosion may have the force to extinguish a fire that was
started.
However, in this case, the exploding gas or material may be hot enough
to
start secondary fires.
If, on the other hand, continous beam/stream or milisecond cycling pulse
is
used, then heat on exposed surfaces (causing melting rather than
explosive
damage) would be the effect. These type weapons would be ideal for
starting
area fires by just sweeping an area that has flammable material in it.
In either case, are there rules for this that I missed?
-----
Brian Bell
bkb@beol.net
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