RE: Lay Smoke - SG2
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Thu, 10 Feb 2000 11:53:36 -0500
Subject: RE: Lay Smoke - SG2
Actually, this is the way it is described in the rules on p. 44 of DS2.
"A vehicle may decide to fire its smoke discharges during any
activation, in
place of a Combat Action (the vehicle may NOT fire a weapon as well)..."
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ds2/
-----
> -----Original Message-----
> From: Thomas.Barclay [SMTP:Thomas.Barclay@sofkin.ca]
> Sent: Thursday, February 10, 2000 11:36 AM
> To: GZG List (E-mail)
> Subject: Lay Smoke - SG2
>
> Someone the other day was indicating they didn't allow the cheesy move
of
> shooting then throwing smoke to prevent counterfire. I can see one way
to
> do
> this for sure... call smoke laying a firing action. Unit is allowed 1
per
> activation. Either you smoke or you shoot... not both.
>
> Mind you, overwatch and snap fire both help solve this.
>
> Thomas Barclay
> Software UberMensch
> xwave solutions
> (613) 831-2018 x 3008