Strikeboat Design
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 8 Feb 2000 07:56:44 -0800
Subject: Strikeboat Design
Hi All,
I was poking around on the Brigade Models site <>, and was looking over
their design for the Saar Class Strikeboat. For those who don't feel
like
going there to look, it is as follows:
Saar Class SB
MASS [6], POINT COST 6
Weak Hull Integrity, 1 MASS, 2 POINT COST, 1 Hull Point
Main Drive 8, 2 MASS, 4 POINT COST
1 FireCon, 1 MASS, 4 POINT COST
2 Submunitions Packs, 2 MASS, 6 POINT COST
TOTAL POINT COST = 22
A basically solid design, packing the most destructive power into the
smallest package. However, consider this slight design change:
Saar+ Class SB
MASS [8], POINT COST 8
Fragile Hull Integrity, 1 MASS, 2 POINT COST, 1 Hull Point
Main Drive 8, 3 MASS, 6 POINT COST
1 FireCon, 1 MASS, 4 POINT COST
2 Submunitions Packs, 2 MASS, 6 POINT COST
1 Armour, 1 MASS, 2 POINT COST
TOTAL POINT COST = 28
With a 2 MASS increase and spending an extra 6 POINT COST, the
survivability is doubled.
The basic design is eliminated after a single hit, meaning that long
range
Beam fire can destroy a significant portion of your boats before they
can
get in range.
The MASS 8 design keeps the same 1 Hull Box but adds the Armour point,
preventing the threshold that would be forced from a stronger Hull, but
still giving the twice the boxes.
Now the enemy must concentrate his long range Beam fire in order to
assure
a kill, and many more of your Strikeboats will survive to unload their
unpleasant little suprises at close range
A MASS 10 version adds another point of Armour at a total cost of 34
points. I'll need to do some playtesting to see if this has reached the
point of diminishing returns.
Schoon