Re: [FT] Unified "to hit" (was: RE: "No Roll to Hit")
From: Donald Hosford <Hosford.Donald@A...>
Date: Mon, 07 Feb 2000 16:12:24 -0500
Subject: Re: [FT] Unified "to hit" (was: RE: "No Roll to Hit")
I am in favor of making any unified hit system an option in FT3.
Other thoughts:
Make minimum beam damage be just 1 point per beam (total damage).
You would still have to roll the beam dice to see if more damage is
scored
than 1 point.
Donald Hosford
"Bell, Brian K" wrote:
> Already there are a number of means to determine a hit in FT.
>
> 1. Beam. Hit on 4+ modified by screens.
> 2. P-Torp. Based on Range
> 3. Wave Gun. Auto-hit based on area.
> 4. Salvo Missiles. Varied Effectiveness, then reduced by defense
(PDS).
> 5. MT Missile. Hit based on area, reduced by defense (PDS).
> 6. Scattergun. Auto-hit with varied effectiveness (unbalanced IMHO).
>
> One of the flaws in the otherwise great FT system is that there is
> no ONE way to determine a hit. Granted, this actually leads to
> faster game play once the rules are learned since you usually only
> have to roll 1 die per weapon. But this also means that no one defense
> can be effective against all weapons without writing a number of
> exceptions.
>
> One of the things that I would like to see in FT3 is a unified "to
hit"
> system. Then it would be easy to implement ECM/ECCM and other
> defensive techniques.
>
> -----
> Brian Bell
> bkb@beol.net
> -----