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Re: 4th Heavy Beams

From: Sean Bayan Schoonmaker <schoon@a...>
Date: Thu, 3 Feb 2000 20:31:16 -0800
Subject: Re: 4th Heavy Beams

>however, i query the intent: how do you justify BPSs taking two hits
like
>drives, rather than one hit, like every other weapon system? a BPS-3 is
9
>mass, the same as a hangar, and that only takes one hit. even a nova
>cannon dies with one critical. this may be how it works in EFSB, but
does
>it truly fit into the philosophy of FT2.5 weapons?

This could, in theory be fixed by upping the MASS and reducing the POINT
COST.

>iow, guaranteed damage at ranges under 6 MU. i disagree very strongly
with
>this. could we have -1 for each '6 MU or part thereof' of range
instead?
>that would chop 6 off the max range, but would get rid of auto-hit
(except
>at zero range, but i can live with that :) ). perhaps the range
increment
>could be made 8 mu to compensate; max range goes from 36 to 40.

I think that arc restrictions under 6" are their own penalty.

>how is damage split between armour and hull? given that this is
supposed
>to be a deeply gouging weapon, i suggest half on each, in the manner of
>PTs.

Yup.

Schoon

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