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Re: Poll on HB Items

From: ODUPSHAW3@c...
Date: Thu, 3 Feb 2000 22:34:07 EST
Subject: Re: Poll on HB Items



<< >> [1] Dean's idea to have a BPS simply generate half its capacity in
EPs
 >> every turn. No dice rolling.

I like the idea of a constant recharge rate.  I was under the impression
that 
we are playing in a universe where the laws of physics are a constant. 
A 
variable recharge rate makes me think of some of the overtop things I
have 
seen in the GW games; 5in6 chance of doing good damage 1in6 chance it 
backfires on the user.	I have serious doubts that weapons that are that

variable would ever be mass produced or used by the troops they were
issued 
to. 

 >> [2] Re-rolls on 6's for damage.
 
I am in favor of rerolls.

 
Matthew L. Seidl wrote:
"2) No rerolls.  The trouble is, since the only limit on range is the
 minus to damage, with a reroll you have an infinite range if you roll
 well.	We'd need to introduce new rules to limit the range, and that
 just feels clunky.
 
 (At range 60", -9 to the die roll, I roll a 6, then a 6, then a 3.  15
 - 9 = 6 point of damage)."
 
This is not the type of rerolls that I am in favor of.	If the modifiers
from 
range and shields equal -6 then no initial damage is possible and no
rerolls 
would be allowed.  Though I would apply range and shield moddifiers only
to 
the initial roll.  
I would like a way to use some of the energy points to offset range 
penalties.  Example: a class 3 emitter which can fire 6 dice of damage
could 
use 6 points of energy to fire 1 dice of damage at range 36 with no
modifier 
to the dice.
 
Oliver Dewey Upshaw III
odupshaw3@hotmail.com
odupshaw3@cs.com

"Ms. Wolversham, you are authorized to return fire!"
David Weber   The Short Victorious War


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