Re: Poll on HB Items
From: ODUPSHAW3@c...
Date: Thu, 3 Feb 2000 22:34:07 EST
Subject: Re: Poll on HB Items
<< >> [1] Dean's idea to have a BPS simply generate half its capacity in
EPs
>> every turn. No dice rolling.
I like the idea of a constant recharge rate. I was under the impression
that
we are playing in a universe where the laws of physics are a constant.
A
variable recharge rate makes me think of some of the overtop things I
have
seen in the GW games; 5in6 chance of doing good damage 1in6 chance it
backfires on the user. I have serious doubts that weapons that are that
variable would ever be mass produced or used by the troops they were
issued
to.
>> [2] Re-rolls on 6's for damage.
I am in favor of rerolls.
Matthew L. Seidl wrote:
"2) No rerolls. The trouble is, since the only limit on range is the
minus to damage, with a reroll you have an infinite range if you roll
well. We'd need to introduce new rules to limit the range, and that
just feels clunky.
(At range 60", -9 to the die roll, I roll a 6, then a 6, then a 3. 15
- 9 = 6 point of damage)."
This is not the type of rerolls that I am in favor of. If the modifiers
from
range and shields equal -6 then no initial damage is possible and no
rerolls
would be allowed. Though I would apply range and shield moddifiers only
to
the initial roll.
I would like a way to use some of the energy points to offset range
penalties. Example: a class 3 emitter which can fire 6 dice of damage
could
use 6 points of energy to fire 1 dice of damage at range 36 with no
modifier
to the dice.
Oliver Dewey Upshaw III
odupshaw3@hotmail.com
odupshaw3@cs.com
"Ms. Wolversham, you are authorized to return fire!"
David Weber The Short Victorious War