Re: Heavy Beams - 3rd Attempt
From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 1 Feb 2000 20:24:18 -0800
Subject: Re: Heavy Beams - 3rd Attempt
>OK but cumbersome. The less die rolling and figuring, the better. I say
roll
>1 die per class level, divided by 2 for total EPs, round down. Numbers
for
>EP are virtually the same, statisitcally with half the dice and easier
>figuring.
The problem with this is that Class 1 BPS and Class 3 BPS both generate
the
same amount of power. That's not right.
>True, but that measn that 2/4/6 are still the most useful descriptors
of
>capacitance than Class 1/2/3. But that's a semantic value only
True. I'm willing to concede that if that's what people want.
>Disagree:
> Beam Emitter: (# = EP emitter is capable of passsing)
> Emitter 1 1 MASS 2 POINT COST
> Emitter 2 1 MASS 3 POINT COST
> Emitter 3 2 MASS 4 POINT COST
> Emitter 4 2 MASS 6 POINT COST
> Emitter 5 3 MASS 6 POINT COST
> Emitter 6 3 MASS 9 POINT COST
I can see this. Do people want this much granularity. 3 Classes works
fine;
so does your proposal, but I'm trying to keep this simple.
Schoon