Re: Heavy Beams - 3rd Attempt
From: BDShatswell@a...
Date: Tue, 1 Feb 2000 22:23:13 EST
Subject: Re: Heavy Beams - 3rd Attempt
Hello again all,
In a message dated 02/01/2000 4:20:03 PM Central Standard Time,
Noam.Izenberg@jhuapl.edu writes:
> > The BPS generates power at the beginning of each turn, During Step
1:
> Write
> > Orders for All Ships. The BPS rolls two dice for each class rating,
which
> > are scored like Beam dice. The result is the number of EPs added to
the
> > BPS's capacitor, up to its maximum. For example, on a Class 2 BPS
the
> rolls
> > are 2, 3, 5, and 6 (re-roll of 3). This generates (0+0+1+2) 3 EPs.
>
> OK but cumbersome. The less die rolling and figuring, the better. I
say
roll
> 1 die per class level, divided by 2 for total EPs, round down.
Numbers for
> EP are virtually the same, statisitcally with half the dice and
easier
> figuring.
I would like to toss out for you all to discuss another option for
recharging
heavy beams. . .
The BPS generates power directly from the main drive of the vessel.
During
the orders-writing phase, the player may spend unused MD points toward
charging the capacitor. EX: A top secret experimental UNSC prototype
BB
(thrust-4) plots its course as P2+2 and shunts 2 points toward its empty
BPS
giving it a total charge of 2 EPs ready to be expended during the
weapons
fire phase or stored for later use. Maneuver thrust can not be used to
charge the BPS.
Comments, critiques?
Bill