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RE: Tanks

From: Aaron Teske <ateske@H...>
Date: Tue, 01 Feb 2000 21:44:04 -0500
Subject: RE: Tanks


At 09:31 PM 2/1/00 -0500, Andy wrote:
>>We are still far away from getting ai's to make complex descisions.
Ala
>>the Bolo concept, a human is always necessary to make the really tough
>>decisions not covered by the program.
>
>Than you have a one man tank. One man -- providing a bit of judgment,
>pattern recognition and the ability to improvise.  That a least gets
rid of
>the problem of the auto loader loading the gunner.

Not to mention, that one man is very important as the tank can send him
off
to harvest trees, lay mines, build fortifications and pillboxes, and all
the rest.

<sigh>

I love that game.  (Bolo, for the uninitiated....)  It, and it alone, is
almost enough for me to get a Mac, barring the fact that I have *more*
than
enough stuff on my plate as it is without spending ungodly hours on a
computer game....

					Aaron


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