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Re: Heavy Beams - 3rd Attempt

From: Beth Fulton <beth.fulton@m...>
Date: Wed, 02 Feb 2000 09:40:30 +1000
Subject: Re: Heavy Beams - 3rd Attempt

G'day Schoon, Brian, Noam, everybody,

Schoon wrote:
>OK, 3rd times the charm, right? (why do I hear snickering in the
background?)

I think we're getting there!

>(2) Changed BEs so they do not have to match BPS class, but DO have a
limit
>on the nymber of EPs that may be channeled through them.

OK you've convinced me! ;)

>The BPS generates power at the beginning of each turn

I'll try and have a go this way and Noams way this weekend and see which
flows faster/confuses me less and get back to you (though 4 days is a
long
time on the mailer so we'll probably all off discussing something
completely different by then).

>When taking damage and a BPS fails a threshold check, they are not
>automatically knocked out of commission. Instead, they are treated in
much
>the same manner as drives: the first hit halves the capacity of the
system,

Taking note of Brains suggestions maybe they should also lose their
stored
energy at this point, don't know if they really need to hurt the ship
yet
though I think that's best left to the final KAPOW!

>BPS appear to be a means of getting a cheaper P-Torp (or a more
powerful
>P-Torp depending on how you look at it). It having two icons on the SDD
>makes it more vulnerable to threshold checks.

Brian responded:
>BPS appear to be a means of getting a cheaper P-Torp (or a more
powerful
>P-Torp depending on how you look at it). It having two icons on the SDD
>makes it more vulnerable to threshold checks.

Certainly does if SMs are anything to go by!

>One other thing, how is the hit probability made? Same a P-Torp? 
>0-6 2+, 6.x-12 3+, 12.x-18 4+, 18.x-24 5+, 24.x-30 6 only 
>If so, then you are not only getting a better chance to damage at close

>range, but also more damage. Again, this would be the only system to do

>this.

There is no to hit, what you roll is the damage you do. OK automatic
hits
maybe bad ion some peoples opinion, but in the end I THINK it pans out
(maybe someone with more time can do the number up and prove me wrong,
as
usual) as with P-torp you have to hit then roll damage so you can
potentially do just as much damage at 30 as at 6 inches. Whereas with
HBs
you do more damage at close, but unless you're phenomenally good at
rolling
6s then you're going to do naff all damage at range (especially if you
stick in a modifier due to screens - Schoon hasn't stated either way on
this so he may not, I probably will). And to fall back on and old excuse
"it ain't our fault"... that's the way they were set-up in EFSB and like
I
said before I just don't like the idea of changing them too much.

>If you were saying that it was an automatic hit and only the damage is 
>reduced by range, I feel that this is too powerful. If you want that,
then 
>use a Wave Gun.

Well they're startin' to cost as much... and besides you all know what I
think of the wave guns current abilities ;)

Beth

------------------------------------------------------------------------
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------------------------------------------------------------------------
----
Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART 
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053

email: beth.fulton@marine.csiro.au


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