RE: [FT] Heavy Beams
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 1 Feb 2000 12:26:06 +1100
Subject: RE: [FT] Heavy Beams
The last time I looked at EFSB heavy beams for FTFB, I number crunched
it &
came to the conclusion that using 2 mass/projecter, 3 mass/BPS was
slightly
more efficient than pulsetorps for size 4 BPS and above. Although I was
also thinking along the lines of allowing a maximum of 2 die per
projector &
would work equally well using either pulsetorp rules or EFSB rules.
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander
> -----Original Message-----
> From: Sean Bayan Schoonmaker [SMTP:schoon@aimnet.com]
> Sent: Tuesday, February 01, 2000 12:04 PM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: [FT] Heavy Beams
>
> >Why would I ever want on e class 3 BPS + one emitter when I could
have
> >2xClass 2's... unless, as in SMR's, only one BPS can feed any given
> emitter.
> >And even if that's the case, I'd think 2 Class 2's and 2 emitters is
> almost
> >always better than 1 class 3 and one, even with the 2 extra mass.
>
> Depends on what you're trying to do. Actually a Class 3 and 3 Emitters
> gives a very dangerous range of arcs. Any BE can potentially unleash 6
> dice! Also, see my previous message concerning BPS/BE limkage.
>
> >Also if we're comparing Heavy Beams with P-Torps, are we figuring in
> P-Torps
> >multi-arc capabilities (and Beth's screen level damage reduction)?
That's
> a
> >significant limitation on the HB not present for Torps.
>
> Yes. As well as the extra range of these little nasties.
>
>
> Schoon
>