Re: [FT] : No plotted movement
From: Ground Zero Games <jon@g...>
Date: Mon, 31 Jan 2000 19:11:20 +0000
Subject: Re: [FT] : No plotted movement
>On 31-Jan-00 at 11:28, Grogan, Paul (pg70201@glaxowellcome.co.uk)
wrote:
>> Well, thanks to a lot of hard work by me painting and basing lots of
ships
>> and making really cool fighter stands, my local gaming group is well
>impressed with Full Thrust.
>>
>> The only problem they find is the plotted movement. To me, that was
always
>> the interesting part of the game, but when we're playing with 20-30
ships
>> per side, some people thought it really slowed things down and caused
a
>> bit of confusion.
>
>Break them into task groups and write orders for the whole group.
>
>Roger
This is certainly the way to go if you're using more than about 10-12
ships
per side; even if you just group the little ones into squadrons and keep
the big guys as singles. Dropping the plotted movement takes out the
single
biggest core principle of FT, and makes it a TOTALLY different game.
One half-way option, especially with a new and/or very young player, is
that only ONE player (the older/more experienced one) writes orders,
then
the other player moves his ships however he wishes without written
orders,
then the plotted moves happen. This can work for very simple games, and
is
good for teaching newbies the basics, but breaks down when you introduce
fighters, SMLs etc.....
Jon (GZG)