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Re: EFSB: Heavy Beams

From: Michael Llaneza <maserati@f...>
Date: Mon, 31 Jan 2000 09:55:26 -0800
Subject: Re: EFSB: Heavy Beams

In my (very much In Progress) B5W-FTFB conversion I've been treating
lasers 
as Pulse Torps for mechanics. A B5w Medium Laser is a standard pulse
torp 
under my version of the rules. That was worked out when I decided to
call 
B5W medium pulse cannons a class-2 beam instead of a class-3 (nobody has
a 
class-4 beam in my rules yet). Heavier lasers pay 1 mass for each of: +1

damage, +3" range, extra arcs, or anti-fighter capability. A Centauri 
Battle Laser would be +3" range, +2 damage, and (usually) +1 arc for a
Mass 
8, 1d6+2 damage, 2 arcs, and 9" range bands.

For example
Centauri Centurion Cruiser

Mass : 105
Hull : Average	(31 hull boxes)
Thrust : 4
FTL : Yes

5 Armor
3 ADFC
4 Twin Array (a PDF with limited anti-shipping capability, sort of the 
reverse of a Class-1's PDF capability)
3 Battle Laser (as above)
2 Matter Cannon (class-2 beams that ignore armor)

395 Points

comments anyone ?

At 01:50 AM 1/31/00 -0800, you wrote:
> >Heavy Beam Projector   Mass 2  Mass x 3	  One fire arc only.
> >Heavy Beam Capacitor   Rating x 3	  Mass x 3 points
>
>[Hi Beth]
>
>I've been number crunching, and the problem with these costs is that
they
>get more and more cost effective as the ratings and number of
projectors
>increase.
>
>Some sort of 1-2-4-8... progression needs to be added to eliminate this
>difficulty. I tried just doing it on the Projectors, but the
combination of
>high BPS Class with many projectors is still too effective.
>
>I think that a progression on the BPS class and a set "fee" for the
>Projectors may work better.
>
>
>Schoon
>

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