RE: Leader Replacement
From: "Glover, Owen" <oglover@m...>
Date: Fri, 28 Jan 2000 09:36:11 +1000
Subject: RE: Leader Replacement
Funnily enough at Platoon Level, the Platoon Sergeant will generally
have a
much better grasp of tactical combat than the Platoon Commander unless
the
Army/Military Officer promotion scheme revolves around promoting from
the
ranks. A junior officer graduates from the Academy, spends one or two
years
(maybe three?) as a Platoon Commander and then moves on to other
postings;
staff training maybe specialist platoon etc.
The Sergeant will have spent maybe 6 to 10 years in his trade before
making
Platoon Sergeant rank and in most cases will have participated in dozens
if
not more platoon/company operations.
In game turns I would be inclined to see the Platoon Comd replacement
have a
higher chance of a better Leadership.
1,2,3 Better
4,5 Same
6 worse
At squad/section level it may be a little different Generally the Squad
Leader/Section Commander is the senior and most experienced soldier.
Anyone
who replaces him is most likely to be of equal skill or worse rather
than
better.
1 Better
2,3,4 Same
5,6 Worse
I guess we can talk this around in circles forever....
Owen G
> -----Original Message-----
> From: Thomas.Barclay [mailto:Thomas.Barclay@sofkin.ca]
> Sent: Friday, 28 January 2000 6:08 AM
> To: GZG List (E-mail)
> Subject: Leader Replacement
>
>
> Date: Thu, 27 Jan 2000 12:56:25 +0000 (GMT Standard Time)
> From: Tom Anderson <thomas.anderson@university-college.oxford.ac.uk>
> Subject: Re: Leader Loss
>
> On Wed, 26 Jan 2000, Thomas.Barclay wrote:
> > And I don't necessarily think PFC Bramblewood, 4 years
> in-country, is
> > necessarily gonna be worse than 2 Lt. Imanewguy who just
> arrived on the
> > scene from ROTC yesterday. Rank does not necessarily correspond to
> > leadership ability. If it did, every officer would be a leader.
>
> otoh, a soldier with no leadership training is unlikely to be a good
> leader, especially when a significant part of being a good
> leader is being
> able to work the SquadComp, the Tactical Data Interface, etc.
> there are
> all sorts of things an NCO or officer gets taught to do with running
> things that you can't just make up: the UK army has a
> 'platoon sergeant's
> battle course', if i'm not mistaken.
>
> otoh, maybe this is more true of officers than NCOs, whose
> main job is to
> be a focus and driving force for the squad, rather than to do
> high-faluting tactical thinking.
>
> ** Well, I've met plenty of platoon warrants who could call
> arty, fight a
> platoon, and think tactically and in a way not expensive to the men as
> compared to some of our platoon Lts. Anyone who's taken at least the
> infantry section commander courses (master corporals in
> Canada) could be a
> good replacement. Maybe better than the original.
>
> > Now, I liked someone's suggestion (posted on one of the SG2
> web resources)
> > (paraphrased as I recall it so I might be a wee bit off but
> the concept is
> > what matters):
> >
> > Leader was level 1:
> > 2 in 6 - status quo
> > 4 in 6 - gets worse if possible
> >
> > Leader was level 2:
> > 1 in 6 - gets better if possible
> > 2 in 6 - status quo
> > 3 in 6 - gets worse if possible
> >
> > Leader was level 3:
> > 2 in 6 - gets better if possible
> > 2 in 6 - status quo
> > 2 in 6 - gets worse if possible
>
> worse than a level 3 leader?
>
> ** Ooops. That was a typo. Should be 4 in 6 stay the same.
>
> assuming high rolls are good leaders, this means the level of the new
> leader is given by this table.
>
> Roll Level of old leader
> 1 2 3
>
> 6 1 1 2
> 5 1 2 2
> 4 2 2 3
> 3 2 3 3
> 2 2 3 '4'
> 1 2 3 '4'
>
> which seems to indicate that squads with good/bad leaders
> have troops who
> make good/bad leaders, which seems a bit dicey to me.
>
> ** Though I think that a good leader tends to set a far
> better example than
> a bad one and that tends to (over time) pass down the ladder.
> Plus he's less
> likely to put up with an inept subordinate. But I take your point.
>
> how about the following:
>
> Roll New Leader
>
> 6 1
> 4,5 2
> 1,2,3 3
>
> the quality of the new leader is this independent of the old leader,
> although the pattern above sort of remains.
>
> ** Still not good enough. How about 1 in 6 improves (if
> possible), 2 in 6
> stays the same, 3 in six gets worse? That's just less
> favorable than the
> standard rules of 2/6,2/6, and 2/6.
>
> given my doubts about good leaders emerging untrained, you
> might even use
> two tables, the one i mentioned for replacing the leader with
> his deputy,
> and then another for replacing the deputy with a random soldier:
>
> ** Well, how about the about the composite:
> Roll:
> 6 - improve a level
> 5,4 - status quo
> 1,2,3 - gets worse
>
> Mods:
> -1 to roll if deputy leader killed.
>
> This means first time your leader is killed, sometimes you'll
> get a better
> trooper, oft times worse as his deputy. After that, you'll
> pretty much be
> lucky to have the same quality, and most times a cruddy
> quality. I think a
> level 3 leader was always defined as the cruddiest in the game.
>
> > This means that poor leaders can be killed off to let a
> good sergeant or
> > corporal behind them - which is historically believable.
>
> absolutely.
>
> > Good leaders are hard to replace or even equal.
>
> which is not what your suggested table says!
>
> ** Okay, you're right. I was trying to remember something and I
> misremembered. SOrry :)
>
> Thomas Barclay
> Software UberMensch
> xwave solutions
> (613) 831-2018 x 3008
>