Re: FT tactics vs slow ships, tiny ships are toast
From: Roger Books <books@m...>
Date: Mon, 24 Jan 2000 15:50:28 -0500 (EST)
Subject: Re: FT tactics vs slow ships, tiny ships are toast
On 24-Jan-00 at 15:48, GBailey@aol.com (GBailey@aol.com) wrote:
>
> > From: "Andrew Apter" <apter@prodigy.net>
> >
> > Beam 5s Steve and Glen have enough problems with my beam 4s. It
comes
> > down to this; the faster ships gets you to the range you can explot
> > better than
> a
> > slower ship. You just have to have a range were you have an
advantage.
> >
> > Andy
>
> Yeah, but the "plinking" game is boring. But so is losing constantly.
:(
>
> I may try a 5 beamer or a fast 4 beamer until he changes his ways.
> I already have a 6 x C4 beam with a M drive of 6 that fires out the
side
> arcs (FP+AP). I haven't played with it yet, maybe it's time.
>
> I could look at this a test of various designs against a strong
capital
> ship. Which, btw, I decided to write up myself just to see what I
> can come up with. I even made the sillhouttes to match.
> Man, do they look nasty. My "Iowa" class can dish out 45 beam
> dice at short range, costs 823 (it even has a "Tomahawk" extended
> range SMR). My "Ohka" class ship to fight it costs 800 and has
> 32 C2s and 12 PDS.
If you really want to be nasty about it use a single ship. A big
ship (in my experience) destroys an equivalent point value of small
ships.
Roger