RE: FT tactics vs slow ships
From: "Bell, Brian K" <Brian_Bell@d...>
Date: Mon, 24 Jan 2000 10:37:34 -0500
Subject: RE: FT tactics vs slow ships
A good point.
Unless there is an admiral or complete agreement on objectives, two
smaller
fleets will usually not beat a unified fleet of equal points.
One of the balancing points I plan to use in a game I will run at
GZG-ECC
will pit 4 human fleets against a Sa'Vasku fleet. The Human fleet
out-masses
the Sa'Vasku fleet. But superior SV technology combined with inter-fleet
rivalry should make it more balanced. <evil laugh>
Of course if Jon T has the Fleetbook 2 done in time, or ready for
play-test,
I could easily adapt the SV fleet. [Duck the jab in the gob]. ;-)
-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/
-----
> -----Original Message-----
> From: Roger Books [SMTP:books@mail.state.fl.us]
> Sent: Monday, January 24, 2000 10:11 AM
> To: gzg-l@CSUA.Berkeley.EDU
> Subject: Re: FT tactics vs slow ships
>
>
> The biggest problem I am hearing isn't ship design. It's that one
> guy is running a 1500 point fleet and the other side is running
> two 750 point fleets. If you are going to run with two individuals
> you really need to designate one the admiral and have him give
> a mission objective to the other. Otherwise you are just going to
> lose no matter what ships you take.
>
> Roger