Re: FT tactics vs slow ships, tiny ships are toast
From: BDShatswell@a...
Date: Sat, 22 Jan 2000 14:35:58 EST
Subject: Re: FT tactics vs slow ships, tiny ships are toast
In a message dated 01/22/2000 6:43:29 AM Central Standard Time,
GBailey@aol.com writes:
> Tell me a tactic that works against this. Cinematic movement. I know
your
> first response: SMs. Give me a sample fleet of this and then try one
> without
> overdoing the SMs (I try to stay in a Star Trek flavor since I use
those
> miniatures most of the time).
Hiya Glenn,
Well, that does depend on your flavor of ST. Do you mean Star Fleet
Battles?
Or something more true to the series? If the latter, you are stuck
with
outbeaming him. There is a possibility too that the designs of the Star
Trek
universe are not well-suited to play against these BBs. Would you mind
showing us some of your designs? What is your fleet composition? It
appears
that your opponent's two BBs compose around 80% of his points. How many
vessels are you fighting against? Are you playing on a floating map or
static map? One thing you might be able to do to defeat his fleet is to
introduce a fleet-composition house rule. We had such a rule in Brian
Bell's
Cygnus fleet game (URL:
http://members.xoom.com/_XMCM/rlyehable/ft/pbem/cygnus/rules.html) that
worked quite well I think.
Have you considered the Klingons? ;-) Their designs are beam-heavy.
And
they look cool ta boot! Hmm, I think I'll stop by Armageddon Outfitter
(URL:
http://www.primenet.com/~reynol/gaming/war/ao/fbsd/) and whip up a
Klingon
BB in a bit just to see what it looks like. . .
You COULD design ships with 3-arc C2s on one broadside that could roll
as
necessary. The design would be lopsided and odd. For cinematic
movement
though, it allows you to circle him at the range of your choice. I have
not
attempted this, and it would be much more difficult on a static map.
And it
might be considered cheese, but sometimes we fight fire with fire. :-)
Bill Shatswell