Re: FT tactics vs slow ships, tiny ships are toast
From: "We have the parachute, yes?" <KOCHTE@s...>
Date: Fri, 21 Jan 2000 11:02:11 -0500 (EST)
Subject: Re: FT tactics vs slow ships, tiny ships are toast
Geez, I go offline for a day and a half and y'all swamp the mail!
Wow...wonder
what monday will bring...
>> around here. My favorite two answers to this type of mildly-mobile
bases
>> are
>> the SMs/fighters approach or the out-beaming approach. Oerjan laid
it all
>> out, you can buy more dice with more restricted arcs and use your
>> maneuvering
>> thrust to keep him in arc. Concentrate fire. Stay out of range of
his
>C1s
>> while keeping him in range of your C2s. Overwhelm him from a
distance.
>Of
>> course, in a campaign setting, your fast fleet would dodge right by
his
>> hulks
>> and attack the real target.
>>
>
>It's not that easy to keep ships in narrow arcs when close. I've
designed
>360 degree all class-2 beam ships, so I can outbeam him. One was used
>once by another and it dished out some damage. We still lost due to
other
>factors. I don't use them cause it's cheesy.
Save yourself some points, and get 50% more C2s by designing ships New
Israeli style: use off-set arcs (ie ALL beams are either F/FS/AS or
F/FP/AF). So instead of having 360s, you buy 50% more C2s and put them
all in the same off-set arc. Then you can either:
1) circle around him like a wagon train, or
2) do a pass, turn around, do another pass, but roll your ships (see
also
FleetBook page 5, left column, at top: "Rolling Ships") to put him back
in arc again.
Is the 'all-beams are off-set' cheesy? Well....your call. Noam doesn't
think so. ;-)
Mk
------------------------------------------------------------------------
-
"Now, please notify the Captain that I am here. I need to meet with him
and
the rest of the command staff ASAP. I...assume my usual quarters in the
brig
are available. I've grown so attached to the place."
- Bester, 'Into The Fire',
Babylon 5