Re: FT tactics vs slow ships, tiny ships are toast
From: GBailey@a...
Date: Fri, 21 Jan 2000 08:48:45 EST
Subject: Re: FT tactics vs slow ships, tiny ships are toast
In a message dated 1/21/00 2:01:07 AM Eastern Standard Time,
owner-gzg-digest@CSUA.Berkeley.EDU writes:
> around here. My favorite two answers to this type of mildly-mobile
bases
> are
> the SMs/fighters approach or the out-beaming approach. Oerjan laid
it all
> out, you can buy more dice with more restricted arcs and use your
> maneuvering
> thrust to keep him in arc. Concentrate fire. Stay out of range of
his
C1s
> while keeping him in range of your C2s. Overwhelm him from a
distance.
Of
> course, in a campaign setting, your fast fleet would dodge right by
his
> hulks
> and attack the real target.
>
It's not that easy to keep ships in narrow arcs when close. I've
designed
360 degree all class-2 beam ships, so I can outbeam him. One was used
once by another and it dished out some damage. We still lost due to
other
factors. I don't use them cause it's cheesy.
You don't leave a dangerous enemy in your rear area. What about your
assault ships waiting off somewhere while the fleet tries to drive off
the
enemy?
Glen