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Re: tactics vs a slow mover with high arcs

From: GBailey@a...
Date: Thu, 20 Jan 2000 14:48:01 EST
Subject: Re: tactics vs a slow mover with high arcs

From: Roger Books <books@mail.state.fl.us>

 > Glen

You should ALWAYS use multiple shot missile barrages.  Count on it
taking 4 PDS's to take out one SM.  If you drop 8 SM's on him that
is 32 PDS's, he isn't going to have that.

As for the bonzai jammers, if he has a thrust 1 ship you should
be able to put most your missiles UNDER his base.

If he starts at speed 4 (and that is what it sounds like he is
doing)	his possible positions are all within a 1" area.  He
can fluctuate 1" forward and back or 0.5" side to side.  At
speed 8 his side-side fluctiations are still 1".  This is a
trivial attack for SM's.  You just need to overwhelm his
defences.
 
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We roll 2D6 for starting speeds.  We start about 7' apart
on a floating table.  He usually moves towards us for a turn 
or two then turns his broadside towards us.  You would think
it is easy to target SMs, I just haven't got the knack for it.
Maybe I'll practice some more.	I did create a ship today with
18 MT missiles.  That should make his day!  I also made
a 19 mass ship with 4 MT missiles for 68 points.  Maybe
pair them up with a CV or two.

btw, Steve is pretty cool and not a "munchkin". He's a math
teacher and analyzes the numbers for designing ships.

Glen


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