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Re: A new SG2 Weapon?

From: "Scott Spieker" <scspieker@n...>
Date: Mon, 17 Jan 2000 08:30:51 -0500
Subject: Re: A new SG2 Weapon?

    I have seen a number of games that used counter measures of some
sort to
thwart incoming lasers (TOG for example).
    Tanks may be outfitted with ablative plates (similar to reactive
armor)
which would/could act as a passive defense against such an attack.  As
the
beam hit's the outer reactive armor, the plate 'boils' away slowly, thus
absorbing the beam's energy before it can puncture the inner armor?
    Maybe a 'reflec' coating added to the paint which would/could act
like a
prism, thus breaking up the pulse?
    How about a superconductor that can trap the energy or redirect it
into
the ground with a dragging tail harness or something like that?  Most
modern
tanks are built to withstand EMP and keep functioning, so a heavy (-)
charge
added to the vehicles armor may not effect the electronics as much...

Scott Spieker

Date: Sun, 16 Jan 2000 13:26:24 -0500
From: David <dluff@erols.com>
Subject: Re: A new SG2 Weapon?

Could an defense be activated by the "precursor" which of course be
computer/sensor active by the speed of the follow up laser?

RWHofrich@aol.com wrote:
>
> Okay, I've been thinking about the comments that flew back and forth
> regarding the laser-ionizes-air (I still don't think a laser would
make a
> "crack" sound in atmosphere) thread and the charged beam thread and
something
> just snapped last night and put the two together, so I offer for
> consideration the following:
>
> The PLEBe Gun (that's Portable Laser/Electron Beam Gun).
>
> When the trigger is pulled, a "precursor" laser is fired that ionizes
the
air
> along the laser's path, then a microsecond later the electron beam
goes
off,
> following the positively charged ionization trail that the laser
leaves
> behind.  If there's no atmosphere, the laser function can just be shut
off
or
> ignored.
>
> Firepower 12
> Impact d12 x 2 (or maybe just d12?)
>
> The firepower is like a laser, since it's a really fast/straight beam
that
> makes targeting relatively easy.
>
> The impact is d12 x 2 vs vehicles and PA troops because the surge of
(-)
> charges on the target could cause significant problems with
electronics,
> which are essential for most of these kinds of items to work.  The
PLEBe
Gun
> would therefore combine the damage values of the HAMR (against "hard"
> targets, anyway) with the accuracy of the sniper laser.
>
> And this weapon would make a very loud, lightning-bolt like "crack"
sound
> along with leaving a visible trail--not a good sniper weapon (reveals
your
> position), but good for other purposes!
>
> And, flick-a-switch and the weapon just uses the laser for a
designator...
>
> Just an idea.
>
> Rob

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