RE: Heavy Fighter Technology
From: Ryan M Gill <monty@a...>
Date: Tue, 11 Jan 2000 18:07:10 -0500 (EST)
Subject: RE: Heavy Fighter Technology
On Wed, 12 Jan 2000, Robertson, Brendan wrote:
> These are all designed according to SG/DS, which doesn't allow
screens.
> To make heavy fighters under the rules, it required reactive armour
(vs GMS)
> & PDS systems. I still couldn't do much about direct fire weapons,
but
> there's a range difference between GMS & direct fire weapons anyway.
Well, vs ADS, why not require that the ADS actually increasing the
armour
rating by 1 (effectively armour 6) thus you'd have to beat 6 in order to
destroy it, and pull 6 chits to damage it.
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