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SV: Lensmen

From: Magnus Alexandersson <m96maal@m...>
Date: Wed, 5 Jan 2000 23:20:57 +0100
Subject: SV: Lensmen

I seem to remember a long discussion on lensmen this summer, correct?

///Magnus

-----Ursprungligt meddelande-----
Fran:	William Spencer [SMTP:williamspencer@hotmail.com]
Skickat:	den 5 januari 2000 21:42
Till:	gzg-l@CSUA.Berkeley.EDU
Amne:	Re: Lensmen

On Tue, 4 Jan 2000, Nyrath the nearly wise said:
>>>>>[snip]
>
>Has anyone done the Lensmen universe in Full Thrust? If so, how was it
>handled?

	Yikes!	That would be tough.
	Ships would have infinite movement factors, and turn modes,
	until somebody speared them with a tractor beam.
>>>>>[snip]

I know it'd be tough - that's why I asked. :)

Picky comment: The ships don't have infinite movement - they "accelerate

instantly to their maximum possible speed, depending upon the medium
they 
are in." Streamline your ship and you can go faster! Game scale would
have 
to be several parsecs to the inch.

Best I could come up with to handle this was use of two scales...one
when 
inert, the other when free. Use inert when handling Grand Fleet
maneuvers, 
then go to free for dogfights, until the tractors lock-on, then it's
back to 
inert. Unfortunately, I don't have two tables to play on.

The problem I can see immediately is that once the tractors lock-on,
whoever 
has the best guns and shields wins - no element of chance. (At least,
that's 
how it worked in the books...)
Well, the other problem I can see is the use of the big weapons - free 
planets, negaspheres, sunbeams and such. I don't have enough miniatures
or 
counters (or time!) to handle thousand-ship battles.

On the other hand, maybe it could be "faked". Just use the regular
movement 
rules for free flight; inert ships are stationary by comparison.

Heck, I don't know. Where's that Mentor fella when ya need him?

- William Spencer

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