Prev: Re: FT AAR - Operation Furious Riposte - 20,000 pt battle Next: RE: FT AAR - Operation Furious Riposte - 20,000 pt battle

RE: FT AAR - Operation Furious Riposte - 20,000 pt battle

From: "Bell, Brian K" <Brian_Bell@d...>
Date: Tue, 4 Jan 2000 13:36:23 -0500
Subject: RE: FT AAR - Operation Furious Riposte - 20,000 pt battle

One thing that I wish Jon T had done in the design system is to have
split
the Thrust from the Rotation in engine design.

I would have suggested:
MD mass = (T+R) (Round Up)
T = Thrust rating 
R = Rotation rating
And do away with Pushes.

T = 2% of Ship Mass per Thrust rating (no rounding)
R = 3% of Ship Mass per Rotation rating (no rounding)

This way you could build really fast ships that turn like pigs, nimble
ships
that have low acceleration, or ships that split the difference.

For cinematic movement, a ship may use the full T rating for thrust and
R/2
(round down, minimum of 1) for turning.

This formula could still be applied to all existing designs (assume same
thrust and turn ratio).

Kra'Vak could use an altered formula:
T = 3% of ship Mass per Thrust Rating	
R = 2% of ship Mass per Rotation Rating 

% of ship Mass for Engine
			      T
	1	2	3	4	5	6	7	8      
9
10
 1	0.05	0.07	0.09	0.11	0.13	0.15	0.17	0.19   
0.21
0.23
 2	0.08	0.10	0.12	0.14	0.16	0.18	0.20	0.22   
0.24
0.26
 3	0.11	0.13	0.15	0.17	0.19	0.21	0.23	0.25   
0.27
0.29
 4	0.14	0.16	0.18	0.20	0.22	0.24	0.26	0.28   
0.30
0.32
R5	0.17	0.19	0.21	0.23	0.25	0.27	0.29	0.31   
0.33
0.35
 6	0.20	0.22	0.24	0.26	0.28	0.30	0.32	0.34   
0.36
0.38
 7	0.23	0.25	0.27	0.29	0.31	0.33	0.35	0.37   
0.39
0.41
 8	0.26	0.28	0.30	0.32	0.34	0.36	0.38	0.4    
0.42
0.44
 9	0.29	0.31	0.33	0.35	0.37	0.39	0.41	0.43   
0.45
0.47
 10	0.32	0.34	0.36	0.38	0.40	0.42	0.44	0.46   
0.48
0.50	

For Kra'Vak switch T/R	

-----
Brian Bell
bkb@beol.net
http://members.xoom.com/rlyehable/ft/	   
-----

> -----Original Message-----
> From: Dean Gundberg [SMTP:dean.gundberg@noridian.com]
> Sent: Tuesday, January 04, 2000 11:54 AM
> To:	gzg-l@CSUA.Berkeley.EDU
> Subject:	RE: FT AAR - Operation Furious Riposte - 20,000 pt
battle
> 
[snip]

> On how to deal with the problem of the KV and their added power when
using
> vector movement instead of cinematic, use the PSB that the KV ships
use a
> gravatic type of drive instead of the normal reaction drives common
with
> human ships.	Thus the KV, like the Minbari in the EFSB, will always
use
> cinematic movement while the human ships may be using vector. 
Gravatic KV
> tech can also explain how their RailGuns work.
> 
> Dean Gundberg
> 
> Starship Combat News
> For the latest information on Space Games and Miniatures
> http://www.homestead.com/star_ranger/index.html
> star_ranger@my-deja.com


Prev: Re: FT AAR - Operation Furious Riposte - 20,000 pt battle Next: RE: FT AAR - Operation Furious Riposte - 20,000 pt battle