Re: Time/Distance scale for FT (sort of related top safe speed, et al)
From: RWHofrich@a...
Date: Sun, 26 Dec 1999 10:57:28 EST
Subject: Re: Time/Distance scale for FT (sort of related top safe speed, et al)
In a message dated 12/22/99 6:22:14 PM Eastern Standard Time,
laserlight@quixnet.net writes:
> The usual assumption is T = 15min (to tie in with one Dirtside turn)
> and D = 1000km (because it's neat).
>
> To the best of my knowledge, I was first to propose the T = 7.5 min,
> D= 1000km, which also fits 2 to 1 with DS2 and lets you assume 1
> thrust point = 1 gee.
>
> Keith Watt, whose site you should memorize if you want realistic
> numbers, says D = 80km (or 40km is you distribute acceleration over a
> turn as Real physics as opposed to Full Thrust physics) and he goes
> into all the reasons why: www.exodusproject.com .
>
>
Okay, but this actually makes the MT rule saying that partially
aerodynamic
hulls require Thrust-6 (and fully aerodynbamic require Thrust-4) to make
a
landing on an earth-like world make even less sense. Unless we (or
someone)
come up with appropriate PSB.
Personally, I like smaller size for MU (80-100 km).
I have thought about running a "low-tech" Full Thrust game, with each
side
limited to the number of pushes (thrusts) they can expend due to fuel
requirements and using vector rules. Hmmm....
Rob